“Remastering a series like Mass Effect — not quite a full remake of the trilogy, but more substantial than a port — is a thorny task. It requires work on all three games and dozens of downloadable content packs.
“There are fan expectations, from players who want to see a beloved universe preserved to those who are still salty about how it all ended.
“As Mac Walters, Mass Effect: Legendary Edition project director, put it: “We talk about it sort of like we were restoring a beautiful, beloved car.
“But then it quickly turned into sure, if that car had been buried in cement, and every time you tried to clear off some of the cement you were worried about dinging the paint, or ripping off a mirror.”
Read more at The Verge